Grandia II

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Grandia II

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Animated Violence, Mild Language)
Widescreen patch available
Languages supported:
English: SLES-50498 & SLUS-20194
Japanese: SCPS-55012 & SLPM-65081 & NPJD-00062
Region NTSC-U:
Serial numbers: SLUS-20194
Release date: January 28, 2002
CRCs: 160076FE
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50498
Release date: March 28, 2002
CRCs: BEBC87B1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65081
NPJD-00062 (PS2 Classics)
SCPS-55012
Release date: February 21, 2002
November 19, 2014 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Game Arts
Publisher(s): Ubisoft (US, EU), Enix Corporation (JP), Game Arts (JP)
Genre: RPG
Wikipedia: Link
Game review links: IGN70/100, Metacritic71/100
Game description: The sequel to Grandia puts you in the role Ryudo, a young bounty hunter who travels the lands looking to sell his sword to the highest bidder. With your hawk friend Skye, you'll embark on a journey filled with puzzles, battles, and thousands of characters. In order to survive the battlefields of Grandia II, you'll need tactics, skills, and technique. Unleash the hero within and face your destiny as you defeat enemies across expansive 3D landscapes.
Grandia II is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land. In the aftermath of the battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems.

Grandia II is the prequel to Grandia III


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754) GSdx SSE41 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Floor textures disappear in combat.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850 @ 1 GB
1.3.0 (git 734)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 SSE4

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  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X

<spoiler show="Settings" hide="Hide">

  • Module: XAudio2
  • Latency: 150 ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
BIOS: USA 2.30, Works great on PCSX2. When playing this game on the original Playstation 2, this game would suffer from some nasty slowdowns. This happened in towns mostly for no apparent reason, but this does not seem to occur when playing the game on PCSX2. The original Dreamcast version didn't suffer from these slowdowns either, so it's likely something that went wrong during the port to PS2 that caused the game to be too demanding for the regular Playstation 2 console. Ryudo


Trivia

  • Original names: グランディア II (SLPM-65081)

Known Issues

Gray floor in battles

  • Status: Active
  • Type: Minor
  • Description: This happens from time to time, gray texture blocks may appear on the floor in battles when the camera moves around. The cause of this is unknown.
  • Workaround: Nothing works to fix this. ZeroGS does not solve the issue. Software Mode of GSdx will not solve the issue too. However, this is a minor issue and does not detract from actual gameplay.


Gameplay Screenshots


Public compatibility forum links