Gran Turismo 3: A-Spec

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Gran Turismo 3: A-Spec
Gran Turismo 3.jpg
Gran Turismo 3: A-Spec NTSC Cover
Game general and emulation properties:
ESRB rating: E (Mild Lyrics)
PEGI rating: 3+
Widescreen supported natively
CPU intensive game
Supports up to two local players
Languages supported:
English: SCES-50294 & SCUS-97102 & PBPX-95503 & SCUS-97512
Japanese: SCPS-15009 &  SCPS-72001
German: SCES-50294
French: SCES-50294
Spanish: SCES-50294
Italian: SCES-50294
Region NTSC-U:
Serial numbers: SCUS-97102
PBPX-95503 (GT3 Racing Pack)
SCUS-97512 (Greatest Hits)
Release date: July 9, 2001
July 10, 2001 (GT3 Racing Pack)
July 9, 2002 (Greatest Hits)
CRCs: 85AE91B3
Windows Status: Playable
Linux Status: Ingame
Mac Status: ?
Region PAL:
Serial numbers: SCES-50294
SCES-50294/P (Platinum)
Release date: July 20, 2001
March 1, 2002 (Platinum)
CRCs: B590CE04
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15009
SCPS-72001 (Mega Hits!)
SCPS-55007
Release date: April 28, 2001
December 13, 2001 (Mega Hits!)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic95/100
Game description: Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Windows 7 Home 64-Bit
  • Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz - Overclocked @ 2.4GHz
  • NVidia GT555M
rev5350 GSdx rev5334
  • SPU2-X rev5324
  • LilyPad rev5282
BIOS: Europe v02.00, HACKS: Enable Speedhacks, EE: 2, VU: 1, INTC, Loop Detection, mVU, MTVU, Using Direct3D11 (Hardware), Texture Filtering, Enable HW Hacks, MSAA: 4x, Alpha, Half-pixel, Sprite, WildArms, CRC, Edge anti-aliasing

Sound is okay just horrible on loading screens and menus, sounds fin in races, Windows 7 Home Premium x64 SP2, 8GB RAM, PCSX2 Resolution: 1280x720 On HDMI TV

Fightapilotdean
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 Enterprise
  • Intel Core i5 2450m 2.5GHz
  • Intel HD Graphics 3000
1.2.1
  • GSdx 5875 AVX
SPU2-X r5830 2.0.0 The pack-in PBPX-95003 is the same as the release SCUS-97102. BIOS: USA v1.60. EE cyclerate at 2, using INTC, Wait Loop, MTVU, and mVU hacks. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course. Dan Castellaneta
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Much
PAL Windows 7 pro x64
  • Intel i3 3240 3.4ghz
  • Radeon R7 250
1.4.0 GSDx 1.0.0 gsdx32-avx SPU2-X 2.0.0 spu2-x Run on full speed at 50fps on internal resolution 2x native, all recommended speedhacks on + MTVU, EE Cyclerate 0 and VU Cycle Stealing 0. Ljubinko
PAL Windows XP SP3
  • Intel Q9650 @ 3.0 GHz
  • nVIDIA GeForce GTX 560
1.5.0-dev-20160126 GSDx32-SSE4 20160126 SPU2-X 20150912 Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON. Titus03



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 0.3 1.4 Joder666

Speedhacks/Settings

  • EE Cyclerate: Can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.

Trivia

  • Original names: グランツーリスモ3 A-spec (SCPS-15009) & (SCPS-72001)


Public compatibility forum links