Final Fantasy X

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Final Fantasy X
Final Fantasy X FrontBox.jpg
North American box art for Final Fantasy X
Region NTSC-U:
Serial numbers: SLUS-20312
Release date: December 17, 2001
CRCs: BB3D833A
Windows Status: Playable
Linux Status: Playable
Mac Status: unknown
Region PAL:
Serial numbers: SCES-50493
Release date: May 24, 2002
CRCs:
Windows Status: Playable
Linux Status: unknown
Mac Status: unknown
Region NTSC-J:
Serial numbers: SLPS-25050
Release date: July 19, 2001
CRCs: 6A4EFE60
Windows Status: Playable
Linux Status: unknown
Mac Status: unknown

Developer(s): SquareSoft
Genre: Role Playing Game (RPG)
Wikipedia: Final Fantasy X
Game review links: Metacritic
Game review score: 92/100
Game description: Final Fantasy X, the tenth installment of the Final Fantasy series, is one of the most compatible games for PCSX2. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.9 r4878
Graphics by GSDX: r4873
Sound by SPU2-X: 2.0
Pad plugin is LilyPad: 0.10.0
BIOS version: any


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
GPU: Nvidia 8600GT 512mb or Intel HD 3000

Comments:

  • This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.
  • Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.

Try to avoid any combination of EE CycleRate and VU Cycle Stealing, most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "DirectX10/11 (Hardware)" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of "GS Window" settings should be deactivated, use the Frame Limiter of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.

Many reaction-based minigames are easier, if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the FPS Limit completely, if your computer is able to run this game at considerably more than 60 FPS with either the Turbo Adjust toggle (Tab) or disabling Frame Limiter completely (F4).

Speedhacks/Settings

  • EE CycleRate (2): Noticeable speedup, setting it to 3 causes problems in FMVs.
  • INTC Sync Hack: Small if any speedup, no issues.
  • Idle Loop Fast Forward: Noticeable speedup, no issues.
  • VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight).
  • MTVU: Noticeable speedup in quad(4)core CPUs.
  • Recommended to disable Allow 8-bit textures in GSdx.

Known Issues

Kilika Sending

  • Type: Crash
  • Affected Game Versions: Unknown
  • Description: The game crashes during the cutscene, which shows Yuna's first sending.
  • Solution: Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)
  • 2nd possible Solution: Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)


Slowdown on Shiva summoning

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
  • Solution: Try a revision before r14xx of GSDX, like r1398.
  • Comment: It occurs only if your CPU and video cards are not fast enough. Also disabling Allow 8-bit Textures might help.


Slowdown casting Demi

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
  • Solution: Reduce the internal resolution. Also disable Allow 8-bit Textures.
  • Comment: It occurs only if your video card is not fast enough.


Mi'ihen Highroad FPS

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
  • Solution: Deactivate the Allow 8-bit Textures option in the settings of GSDX.


Menu FPS

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: Although the rest of the game runs fine, the menu slows down significantly.
  • Solution: Deactivate the Allow 8-bit Textures option in the settings of GSDX.


"Dirty" Textures

  • Type: Minor
  • Affected Game Versions: All
  • Description: Small black lines and dots visible at the edges and corners of texts and images.
  • Solution: Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see GSDX page).


Dots/Holes in Surfaces, Especially Faces

Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)

  • Type: GFX Glitches
  • Affected Game Versions: At least NTSC
  • Description: Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
  • Solution: Activate the Allow 8-bit Textures option in the settings of GSDX.


Blur in Fights and Cutscenes

  • Type: Minor
  • Affected Game Versions: All
  • Description: Depth of Field effect appears as ghosting when using high resolution.
  • Solution: Skipdraw=1


Flickering FMVs

  • Type: Minor
  • Affected Game Versions: PAL
  • Description: FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
  • Solution: Set to software mode (press F9)


Fixed Issues

Auron Look!

  • Type: Crash
  • Affected Game Versions: Unknown
  • Description: Game crashes during the introduction of the game, right after Auron states "Look!"
  • Solution: Should be fixed. Please use the discussion page if you suffer from this problem.
  • Alternate Solution: May need a correct ISO, don't use virtual mount software either.


Missing Geometry

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: Huge amount of missing polygons with ZeroGS/ZZOgl.
  • Solution: Activate the FFX-Hack in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).


Djose Temple

  • Type: Crash, GFX Glitches
  • Affected Game Versions: Unknown (PAL-G)
  • Description: With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
  • Solution: This issue was fixed. Use the latest release of PCSX2.


Al Bhed Home

  • Type: Crash, GFX Glitches
  • Affected Game Versions: Unknown (PAL-G)
  • Description: With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the Djose Temple crash.
  • Solution: This issue was fixed. Use the latest release of PCSX2.


Weird Hair

  • Type: Minor
  • Affected Game Versions: All
  • Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
  • Solution: Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)


Reverse controls in some Places

  • Type: Minor
  • Affected Game Versions: All
  • Description: Reverse controls in some places (will move right to left)
  • Solution: If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).