Ed, Edd n Eddy: The Mis-Edventures

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Ed, Edd n Eddy: The Mis-Edventures

NTSC-U Boxart
Game general and emulation properties:
ESRB rating: E (Cartoon Violence, Crude Humor)
PEGI rating: 3+
Languages supported:
English: SLES-53747 & SLUS-21260
Region NTSC-U:
Serial numbers: SLUS-21260
Release date: November 3, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53747
Release date: November 25, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Artificial Mind and Movement
Publisher(s): Midway
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic50/100
Game description: In this tag team adventure game, switch Eds on the fly to take advantage of their unique abilities. You'll encounter all of your favorite characters from the show as you make you way through the cul-de-sac, scamming the neighborhood kids! Collect jawbreakers and coins to unlock bonus content.
Ed, Edd n Eddy: The Mis-Edventures is a fun tag-team adventure where you'll control all three Eds.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7-4790 @3.6 GHz
  • Nvidia GeForce GTX 745
PCSX2 1.2.1 Release ? ? Runs Above Full Speed. Some aesthetic information on collectibles is inaccessible. Some menu text is not visible (Save Data, Credits, Pause Menu Headings, Easter Egg and Jawbreaker Information), but does not significantly impair gameplay. However, if multiple saves are on one memory card, it is impossible to differentiate between the saved games. Cannot be fixed with Software Mode.
NTSC-U Windows 8.1 x64
  • Intel Core i7-4510U @3.1GHz
  • Intel HD Graphics 4400
  • 1.4.0
  • 1.5.0 (dev-2234 g7a71b6f3d)
GSDX32-AVX2
  • SPU2-X
  • LilyPad
Menu text and icons will not appear unless EE/IOP round mode is set to positive, although this is fixed in 1.5.0. FMVs stutter if EE Cyclerate is set to a negative value. Software renderers work fine, but have framerate drops. The game is able to run above full speed on hardware renderers, but they have graphical issues. On Direct3D9 (HW), the screen turns completely black if one of the main characters are moving. On Direct3D11 (HW), random lines appear on characters' textures and on the menus, but otherwise runs fine. Hyde233



The gallery

Public compatibility forum links