Burnout Revenge

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Burnout Revenge
Burnrevenge.jpg
North American box art
Game general and emulation properties:
CERO rating: B
ESRB rating: E10+ (Violence)
PEGI rating: 3+
OFLC rating: M
GRB rating: 12
Game supports headset
Game supports USB keyboard
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to six LAN/online players
Languages supported:
English: SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153
Japanese: SLPM-66108 &  SLPM-66652 &  SLPM-55004
German: SLES-53507
French: SLES-53507
Spanish: SLES-53506
Dutch: SLES-53506
Italian: SLES-53506
Swedish: SLES-53506
Finnish: SLES-53506
Korean: SLKA-25304
Region NTSC-U:
Serial numbers: SLUS-21242
SLUS-21242GH (Greatest Hits)
SLUS-29153 (Demo)
Release date: September 13, 2005
2006 (Greatest Hits)
CRCs: D224D348
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53507
SLES-53506
SLES-53507/P
Release date: September 23, 2005
September 26, 2005 (Australia)
2006 (Platinum; Platinum, Australia)
CRCs: 7E83CC5B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66108
SLPM-66652 (EA Best Hits)
SLPM-55004 (EA:SY! 1980)
SLAJ-25066
SLKA-25304
Release date: October 20, 2005
January 25, 2007 (EA Best Hits)
May 29, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: IGN8.9/10, Metacritic90/100
Game description: Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Various graphics errors (reflections, black sky, etc...).
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. Zrooney
NTSC-U ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
1.3.0 r5051 (SVN) GSdx D3D11 r5051 SPU2-X r5025 HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. H3llRaiser
NTSC-U Windows 7 64-Bit
  • Intel i5 2500
  • Intel HD Graphics 2000
1.3.1-8 (GIT) GSdx 10 (Software)
  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. Joder666
PAL Windows 8.1 64bit
  • Intel i5 3210M @ 2.50 GHz
  • Intel HD Graphics 4000
1.3.1-91 (GIT) GSdx 10 Hardware (F9 to software for fixing sky)
  • SPU2-X 2.0.0
Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.

Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.

chriztr


Trivia

  • Original names: バーンアウト リベンジ (SLPM-66108) & (SLPM-66652) & (SLPM-55004), 번아웃 리벤지 (SLKA-25304)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


Known Issues:

Vertical bars in multiplayer

  • Status: Active
  • Type: Serious
  • Description: In multiplayer, bars of yellow obscure much of both split screens.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).

Black Sky in GSdx Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: The sky is not rendered in GSdx Hardware mode.
  • Workaround: In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.

Sun is Visible Through Walls

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: The sun can be seen through walls and objects.
  • Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.

Purple Windows/Textures Under 16:9 Mode

  • Status: Fixed
  • Type: Minor
  • Description: Bugged textures when booting the game via System->Boot CDVD (full).
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.

Grey Lines Within Text

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: All
  • Description: Nearly all text has dark grey lines running inside each character.
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.


Gameplay Screenshots

Gameplay Videos


Public compatibility forum links