Burnout 3: Takedown

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Burnout 3: Takedown
Bo3td.JPG
Burnout 3: Takedown
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Mild Violence)
PEGI rating: 3+
OFLC rating: M
GRB rating: 12
Game supports headset
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
Japanese: SLPM-65719 &  SLPM-65958 &  SLPM-66962
Spanish: SLES-52584
Dutch: SLES-52584
Swedish: SLES-52584
Korean: SLKA-25206
Region NTSC-U:
Serial numbers: SLUS-21050
SLUS-21050GH (Greatest Hits)
SLUS-29113 (Demo)
Release date: September 7, 2004
2005 (Greatest Hits)
CRCs: BEBF8793
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52584
SLES-52585
SLES-52585-P (Platinum)
SLES-52584-P (The Best of PlayStation 2)
Release date: September 10, 2004
2005 (Platinum, Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65719
SLPM-65958 (EA Best Hits)
SLPM-66962 (EA:SY! 1980)
SLAJ-25053
SLKA-25206
Release date: October 14, 2004
May 19, 2005 (EA Best Hits)
February 28, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic93/100
Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r1888 GSDX r2693 0.1.16
  • SPU2-X r2693 1.4.0
  • LilyPad r2591 0.10.0
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. Sev7en77
NTSC-U ?
  • Intel Core i7 920 @ 3.7 GHz
  • nVidia GeForce GTX 460 @ 900 MHz
r4600 GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. DelusionalLogic
NTSC-U ?
  • Intel Core i5 2500K @ 4.3 GHz
  • nVidia GeForce 9800GTX+
r5179 GSDX r5179 0.1.16
  • SPU2-X r4945m 1.4.0
  • LilyPad r4510 0.10.0
Works great, check known issues for a workaround for the sky Bositman
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., Bositman
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs above full speed., Same graphics errors as before.
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman.
NTSC-U Windows
  • I5 3330
  • XFX Radeon HD 7970(New*)
1.3.0 (06/18/2014) GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
1.3.1-182 (GIT)

Speedhacks
  • EEC: 1 & VUCS: 0
  • mVU Flag: ON
  • MTVU: ON

GSdx 0.1.16 SSE4

  • D3D11 Hardware
  • Resolution: 2560x1440
  • Enable FXAA: ON
  • FPS: 60/60

  • SPU2-X 1.3.1-182

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

  • LilyPad 0.11.0
BIOS: USA 2.30, Ryudo


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
1.0.0 r5409 GSDX 0.1.16 (OpenGL Software)
  • SPU2-X 2.0.0
  • Pokopom 2.0.0
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus GENiEBEN
NTSC-U openSuse Tumbleweed x64
  • Intel i5-2500
  • XFX HD 6850
1.2.2+git20150119.0812-1.5 GSDX-OGL 0.1.16 (hardware/software)
  • SPU2-X 2.0.0
  • OnePad 0-Dev 1.1.0
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx. joder666


Trivia

  • Original names: バーンアウト3:テイクダウン (SLPM-65719) & (SLPM-65958) & (SLPM-66962), 번아웃 3: 테이크 다운 (SLKA-25206)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


Known Issues

Vertical bars in progressive scan mode

  • Status: Active
  • Type: Serious
  • Affected Game Versions: NTSC
  • Description: When progressive scan is enabled big vertical bars obscure most of the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.

Vertical bars in multiplayer

  • Status: Active
  • Type: Serious
  • Description: In multiplayer, bars of white obscure much of both split screens.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).

Black Sky / Shattered Car Window Effect is Missing

  • Status: Active
  • Type: Minor
  • Description: Sky is rendered black and car windows don't appear broken after a crash.
  • Workaround: Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.

Broken Fog

  • Status: Active
  • Type: Minor
  • Description: Fog in this game is not properly emulated and does not appear as a result.
  • Workaround: Use Software mode.

Sun is Visible Through Walls

  • Status: Active
  • Type: Minor
  • Description: The sun can be seen through walls and objects.
  • Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.

Dulled Surfaces

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)" and set Blending Unit Accuracy to "High" or above. Or select any of the Software renderers.

Fixed Issues

Purple Windows/Textures Under 16:9 Mode

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: NTSC
  • Description: Bugged textures when booting the game via System->Boot CDVD (full).
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.

Missing Blur Effects

  • Status: Fixed
  • Type: Minor
  • Description: Blur effects when moving fast are missing.
  • Workaround: Use Software mode.

Grey Lines Within Text

  • Status: Fixed
  • Type: Minor
  • Description: Some text has light grey lines running inside each character e.g. the "BEST" text in Time Attack.
  • Workaround: This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.

Gallery


Public compatibility forum links