Ace Combat Zero: The Belkan War

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Ace Combat Zero: The Belkan War
USAbox-acz.jpg
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+
OFLC rating: PG
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
GPU intensive game
CPU intensive game
Supports up to two local players
Languages supported:
English: SLUS-21346 & SCES-54041
Japanese: SLPS-25629 &  SLPS-73250
German: SCES-54041
French: SCES-54041
Spanish: SCES-54041
Italian: SCES-54041
Region NTSC-U:
Serial numbers: SLUS-21346
Release date: April 25, 2006
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-54041
Release date: September 15, 2006
September 21, 2006 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25629
SCKA-20070
SLPS-73250 (PlayStation 2 the Best)
SCAJ-20173
Release date: March 23, 2006
April 27, 2006 (Korea)
December 7, 2006 (PlayStation 2 the Best)
October 3, 2008 (BigHit Series, Korea)
2006 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64 bit SP1
  • AMD Phenom II X2 555 @ 3.8 GHz
  • AMD Radeon HD 6950 2GB
0.9.9.r5277 GSDX 0.1.16 SPU2-X 2.0.0 Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. Explosivemuffin
NTSC-U ?
  • Intel Core i5-3570k @ 4.2GHz
  • ?
1.0.0 GSDX 0.1.16 SSE41 SPU2-X 2.0.0 No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. RandomGuy17
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5919 GSdx 5912 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Runs near full speed., Same issues in hardware mode as before.



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • Intel Core i5 4570 @ 3.20 GHz
  • NVIDIA GeForce GTX 770
PCSX2 1.4.0-0-compiled on Jan 9 2016 GSdx 2.0.0 OpenGL
  • SPU2-X 2.0.0 SDL
  • OnePAD 1.10
Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. actioninja


Trivia

  • Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
  • Also known as Ace Combat: The Belkan War (EU, AU)


Known Issues

Broken terrain textures

  • Status: Active
  • Type: Serious
  • Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".


The gallery

Public compatibility forum links