Ace Combat 5: The Unsung War

From PCSX2 Wiki
Jump to: navigation, search
Ace Combat 5: The Unsung War
Ac5box.jpg
North American box art
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLUS-20851 & SCES-52424 & SLUS-20851GH
Japanese: SLPS-73218 & SLUS-20851 &  SLPS-25418
German: SCES-52424
French: SCES-52424
Spanish: SCES-52424
Italian: SCES-52424
Korean: SCKA-20042
Region NTSC-U:
Serial numbers: SLUS-20851
SLUS-20851GH (Greatest Hits)
Release date: October 25, 2004
2005 (Greatest Hits)
CRCs: 39B574F0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52424
Release date: February 18, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25418
SCAJ-20104
SLPS-73218 (PlayStation 2 the Best)
SCKA-20082 (BigHit Series)
SCAJ-20136 (PlayStation2 The Best)
SCKA-20042
Release date: October 21, 2004
July 7, 2005 (PlayStation 2 the Best)
August 17, 2006 (BigHit Series, Korea)
2004 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: IGN9.3/10, Metacritic84/100
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II x4 965 BE
  • AMD 6950 2 gb
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4600
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excelent quality game. Tested vsync, 16
9, 6x Native Scaling, D3D11 HW, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen.
HomerPepsi
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from ingame to playable. Runs near full speed., Picture has lines in it if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5919 GSdx 5912 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Runs above full speed., Same graphics issues as before with lines in picture is hardware mode is used.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 9(Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game had 6-8 thin black lines that run vertically when up scaled. In GSDX10 hardware the ground did not seem to be rendering properly. However when switch to GSDX 9 or software rendering the ground glitch is fixed.Bios v 2.0 was used. Zrooney
NTSC-U Windows 7 64-Bit
  • Intel i5-2320 @ 3.0GHz
  • MSI AMD Radeon HD 6670 1GB GDDR5
1.2.1 r5875 GSDx 5875
  • SPU2-X r5830 2.0.0
  • LilyPad r58222 0.11.0
  • GSDx10 D3D11(Software), Enable FXAA, Enable FX Shader, Extra Rendering Threads: 3, Edge Anti-Aliasing
  • Runs smoothly throughout at average 57-63 FPS
sldfghtrike
PAL Windows 7 64-Bit
  • Intel i5 @ 3.3Ghz
  • Radeon HD6000
pcsx2 v1.5.0 dev 467 Vertical lines in hardware mode, can be fixed. Mipmapping issues, only gone in software mode. Plays fine otherwise. FlatOut



Trivia

  • Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
  • Also known as Ace Combat: Squadron Leader (EU)


Known Issues

Broken terrain textures

  • Status: Active
  • Type: Serious
  • Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode.

Vertical lines

  • Status: Active
  • Type: Minor
  • Description: Several vertical lines appear spread accross the screen in Hardware mode.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the Align sprite hack.


The gallery

Public compatibility forum links