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- |developer = Insomniac Games ...ost of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. ...22 KB (3,030 words) - 21:13, 21 May 2024
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>* Removed extern "C" and applied static const to s_clut16 vars. Should be fine</nowiki> : <nowiki>since the old x86.S files that needed extern "C" have been removed from zzogl.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>there one problem i noticed, in 1228 and 1250 the F keys doesn't seem to be working tryed to changed interlacing and it didn't : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : <nowiki>* fix C compilation issue</nowiki> ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>Moved some declarations from patch.c to patch.h so they can be shared with my</nowiki> : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>Moved some declarations from patch.c to patch.h so they can be shared with my</nowiki> : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...issues, given that all the assembly functions are wrapped in extern "C"...</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>i'm joking please don't ban me :c</nowiki> ..."4>Projekt : error PRJ0002 : Fehler "31" wurde von "C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe" zurückgegeben. ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...1.92 MB (210,642 words) - 08:45, 21 May 2024