Search results

Jump to navigation Jump to search
  • ...the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic opera Namco was a front-runner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade ...
    8 KB (1,032 words) - 08:27, 24 August 2022
  • |publisher = [[Black Bean Games]] (EU, AU), [[Valcon Games]] (US), [[Sony|SCEA]] (US) ...the player in his career statistics screen. Getting bumped into a barrier by another automobile can either be better, worse, or the same as accidentally ...
    4 KB (533 words) - 07:21, 3 January 2023
  • |publisher = [[Vivendi Games|Vivendi Universal Games]] (EU), [[Crave]] (US) |Comments=Gets ingame video., Almost all video and ingame graphics are blank in HW mode. Completely broken graphics in software mode. ...
    5 KB (570 words) - 10:25, 27 March 2024
  • ...n the wiki - use the search box on the left panel. As you should know many games have multiple releases, depending on revision and region. Therefore each ga ...ncients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the ...
    10 KB (1,527 words) - 05:38, 1 September 2020
  • ...nced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to ...and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual. ...
    7 KB (834 words) - 03:56, 25 May 2024
  • |publisher = [[Electronic Arts|EA Games]] |Comments=Menus and ingame are almost totally blank in gsdx hardware mode. Aside from some minor graphics errors, looks fine in ...
    7 KB (844 words) - 10:25, 27 March 2024
  • |developer = [[Rockstar Games|Rockstar Toronto]] |publisher = [[Rockstar Games]] (US, EU, KO), [[Electronic Arts]] (JP) ...
    8 KB (1,112 words) - 05:28, 13 May 2024
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015