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- ...the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic opera Namco was a front-runner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade ...8 KB (1,032 words) - 08:27, 24 August 2022
- |publisher = [[Black Bean Games]] (EU, AU), [[Valcon Games]] (US), [[Sony|SCEA]] (US) ...the player in his career statistics screen. Getting bumped into a barrier by another automobile can either be better, worse, or the same as accidentally ...4 KB (533 words) - 07:21, 3 January 2023
- |publisher = [[Vivendi Games|Vivendi Universal Games]] (EU), [[Crave]] (US) |Comments=Gets ingame video., Almost all video and ingame graphics are blank in HW mode. Completely broken graphics in software mode. ...5 KB (570 words) - 10:25, 27 March 2024
- ...n the wiki - use the search box on the left panel. As you should know many games have multiple releases, depending on revision and region. Therefore each ga ...ncients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the ...10 KB (1,527 words) - 05:38, 1 September 2020
- ...nced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to ...and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual. ...7 KB (834 words) - 03:56, 25 May 2024
- |publisher = [[Electronic Arts|EA Games]] |Comments=Menus and ingame are almost totally blank in gsdx hardware mode. Aside from some minor graphics errors, looks fine in ...7 KB (844 words) - 10:25, 27 March 2024
- |developer = [[Rockstar Games|Rockstar Toronto]] |publisher = [[Rockstar Games]] (US, EU, KO), [[Electronic Arts]] (JP) ...8 KB (1,112 words) - 05:28, 13 May 2024
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015