Mobile Suit Gundam: Zeonic Front: Difference between revisions
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Mobile Suit Gundam: Zeonic Front (view source)
Revision as of 02:11, 12 August 2016
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{{TestingEntry | {{TestingEntry | ||
|Status=? | |Status=? | ||
|Region=NTSC-U | |Region= NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD A8-6410 APU with AMD Radeon R5 Graphics (4 CPUs), ~2.0GHz | |CPU= AMD A8-6410 APU with AMD Radeon R5 Graphics (4 CPUs), ~2.0GHz | ||
|GPU=? | |GPU=? | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=OpenGL (Software) | |Graphics= OpenGL (Software) | ||
|Sound=? | |Sound=? | ||
|Comments=BIOS: USA 2.20 was used. Ran in Hardware mode, but the game lags and there were numerous glitches and the Zaku's bodies were missing. Ran in Software mode, everything was fine. | |Comments=BIOS: USA 2.20 was used. Ran in Hardware mode, but the game lags and there were numerous glitches and the Zaku's bodies were missing. Ran in Software mode, everything was fine. | ||
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{{Issue | {{Issue | ||
|IssueName= Hardware Rendering does not work. | |IssueName= Hardware Rendering does not work. | ||
|IsFixed= | |IsFixed= '''Active''' | ||
|IssueLevel= | |IssueLevel= Serious | ||
|Description= The Zaku's bodies and most other textures in the game were missing, due to the game being ran and tested in Hardware mode. | |Description= The Zaku's bodies and most other textures in the game were missing, due to the game being ran and tested in Hardware mode. | ||
|Workaround= Run the game in software mode using OpenGL. | |Workaround= Run the game in software mode using OpenGL. |