Resident Evil 4: Difference between revisions
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==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black Borders | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Constant black borders during gameplay regardless of aspect ratio. | ||
|Workaround= | |Workaround=Enable "Screen Offsets" in the "Graphics" tab. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Constant Vibration | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Force feedback constantly vibrates in menus and cutscenes. | ||
|Workaround= | |Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=A pink texture will cover the whole infrared scope instead of | |Description=A pink texture will cover the whole infrared scope instead of thermal vision. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Floating | |IssueName=Floating Flame Sprites | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | |Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Minor | |IssueName=Minor Lines Shading Bug | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During gameplay line shading bugs appear in screen. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||